REM OPL Series 60 constants REM REM *** The following constants are used for fonts, and REM *** will be placed inside the CONST.OPH at some point. REM *** Until then they need to be placed here in every app CONST KOplFontLatinPlain12&=&10000001 CONST KOplFontLatinBold12&=&10000002 CONST KOplFontLatinBold13&=&10000003 CONST KOplFontLatinBold17&=&10000004 CONST KOplFontLatinBold19&=&10000005 CONST KOplFontNumberPlain5&=&10000006 CONST KOplFontClockBold30&=&10000007 CONST KOplFontLatinClock14&=&10000008 CONST KOplFontCustom&=&10000009 REM BAD! CONST KOplFontPlain12&=&1000000a REM BAD! CONST KOplFontPlain16&=&1000000b CONST KOplFontApacPlain12&=&1000000c CONST KOplFontApacPlain16&=&1000000d REM Not available CONST KOplFontBold18&=&1000000e REM Not available CONST KOplFontBold24&=&1000000f REM REM SoftKeys and select key REM CONST KKeyLeftSoftKey&=63554 CONST KKeyRightSoftKey&=63555 CONST KKeyCursorSelectKey&=63557 REM Menu "keys" for menu items CONST K4Faces%=10 CONST K6Faces%=11 CONST K8Faces%=12 CONST K10Faces%=13 CONST K12Faces%=14 CONST K14Faces%=15 CONST K16Faces%=16 CONST K18Faces%=17 CONST K20Faces%=18 CONST K100Faces%=19 CONST K1Roll%=20 CONST K2Rolls%=21 CONST K3Rolls%=22 CONST K4Rolls%=23 CONST K5Rolls%=24 CONST K6Rolls%=25 CONST K7Rolls%=26 CONST K8Rolls%=27 CONST K9Rolls%=28 CONST K10Rolls%=29 REM Some device dependent values. REM TODO: This should be detected at runtime. CONST KStatusBarHeight%=44 REM Number of Dice types CONST KNumDiceTypes%=10 CONST K_App_Name$ = "RPG Dice" CONST K_App_File_Name$ = "RPGDice" REM UID used by the RPGDice wrapper in C++ REM CONST K_UID_App& = ??? CONST K_App_Ver$ = "0.20" CONST K_App_Year$ = "2006" CONST K_Author_Name$ = "Roberto Colistete Jr." CONST K_Author_Email$ = "Roberto.Symbian@terra.com.br" CONST K_Author_WWW$ = "www.RobertoColistete.net/RPGDice"